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Voodoo Fishin' Guide

Reels and water depth zones

Quick answer

The reel sets your depth layer — Top, Pelagic or Bottom — and a fish in the wrong layer cannot bite, so change depth before you change bait.

The most common reason a fish refuses to bite in Voodoo Fishin' is not the bait. It is the reel. Your reel sets two things: how far a hooked fish can run before the line snaps, and — more importantly — which layer of the water column your bait is even presented in. Top, Pelagic and Bottom are separate fishing layers, and a bottom feeder will never take a bait floating on the surface no matter how well you match its tags.

The two reel stats

StatWhat it doesWhat to watch for
Line LengthHow far a hooked fish can travel before the line snapsThe line glows red as it nears its limit; short line means the whopper gets away
Water DepthWhich layer you are fishing: Top, Pelagic or BottomThe wrong layer cannot produce the fish you are hunting

Some reels cover more than one depth zone, and those combination reels are quietly the most flexible gear in the game. If your journal entry says a fish lives in Pelagic and Top water, a reel that covers both layers doubles the number of spots you can hunt it from.

The three layers

Top is surface water: fish that feed at the surface, where you can see swirls and movement. Pelagic is the mid-water column, open water between the top and the bed — the developers' guide calls this the layer with "lots of roamers", which matches how often mid-water fishing turns up something you did not plan on. Bottom is the riverbed, home to the bottom-feeders and, in the developer's phrasing, "the creepers and suspects".

Read the depth on the journal's right page before you pick a spot. If a fish is listed as bottom-dwelling, fishing it from a dock in top water is not bad luck, it is the wrong tool. This is also the answer the developers gave in the "Needs a Guide" thread, where a player asked what counts as a valid fishing spot: almost anywhere with water can be fished, but you may not have the right bait combination or be at the right depth in the water column — and reels determine that depth.

Line length, and when to cut loose

Line Length is the safety valve during a fight. A long line lets a heavy fish run and tire itself out; a short line reaches its limit quickly and starts glowing red, which is your cue that the line is about to go. If you are on a short-line reel and something enormous takes the bait, pressing G to cut the line is a legitimate choice — you lose the bait, keep the reel, and live to fish another spot. Players who have watched an expensive rod dragged away by an unexpectedly strong fish tend to become very comfortable with that key.

Why the journal says a place has fish and nothing bites

Fish activity is real in this game. A journal entry tells you the habitats where a species can be found, not that it is currently biting there — players summarise it as: the journal indicates what habitats a fish lives in, the fish still has to be active in that spot. The practical loop is to change depth first, change spots second, and change bait third, because depth is the cheapest thing to change and the most common cause. If the area has been hammered by your crew all night, toss some chum in and let it restock before you write it off.

Looking down into dark swamp water in first person Player screenshot — by Melinoë via Steam Community

Sources

  • Tackle Guide: Rods, Reels, and Bait (developer written) — Line Length and Water Depth, Top / Pelagic / Bottom — https://steamcommunity.com/sharedfiles/filedetails/?id=3674264340
  • Fishing Journal 101 (developer written) — right-page depth, bait preference and habitat icons — https://steamcommunity.com/sharedfiles/filedetails/?id=3674836469
  • "Needs a Guide" — developer reply on valid spots and reel-determined line depth, Steam discussions — https://steamcommunity.com/app/3071240/discussions/0/755052765483542853/

Voodoo Fishin' Guide is an unofficial fan resource. Voodoo Fishin' is developed and published by Lost Arcade.