Missions and the swamp locals
Four locals hand out 37 missions that rotate daily, some paying Tackle and Puppet Parts you cannot buy anywhere else.
Missions are what 1.0 added on top of the fishing loop: instead of only reacting to whatever bites, you take a job from one of four locals and get paid in things you cannot buy. There are 37 missions, each local has a daily rotation of where they stand and what they want, and a handful of rewards — tackle and puppet parts — only exist as mission payouts.
The four locals
| Local | What they want | What you get |
|---|---|---|
| Lil' Lucile | Tea parties, decoy setups and a lot more chores than she let on | Mission rewards, including exclusive items |
| Jonah Swol | Timed catches and training; you act as his spotter | His tutorial mission hands over a better rod than the starter |
| Kenny the Mechanic | Scavenger hunts for his scattered wrenches and parts, because his engine keeps falling apart | Mission rewards |
| Sketchy Steve | Mysterious package runs and "legally ambiguous" deliveries | Mission rewards; do not ask what is inside |
Each of the four introduced one of the game's major systems through a tutorial mission when the mission system launched, and those tutorial missions are still the fastest way to be told something the game's own tutorial does not explain — Jonah's rod upgrade being the clearest example.
How the rotation works
Just like the bounties on the mongers' boards, the locals move. Where they stand and what they need changes every day, and the design intent is that you check in with them at the start of a session the same way you check the bounty board. The mission types at launch covered fetch, deliver, chum, scavenge and race-the-clock challenges, with special deliveries of rare and voodoo-enchanted fish among the harder ones.
That gives a crew a plan for the evening: read the board, read the locals, pick the two or three jobs that overlap with where you were going to fish anyway, and fill your cooler along the way.
Why missions are worth doing even when you have money
Money buys tackle, but it cannot buy everything:
- Some Tackle can only be earned through missions.
- Some Puppet Parts — the cosmetic pieces your angler wears — are mission-only as well.
- Mission rewards are how you get the looks that mark a player as experienced, which the developers leaned into when they described rewards you cannot get anywhere else.
- The locals' jobs push you into water and systems you would otherwise skip, which is how most players first see the enchantment pot or the deeper parts of the swamp.
Playing missions with a crew
Missions scale naturally with a lobby. A timed catch is easier when one player fights and another stands ready with the club; a scavenger hunt for Kenny's parts goes faster when four people spread across the area; and Steve's package runs are exactly the kind of job where someone should be watching the trees rather than the water. Because mission locations rotate daily, the practical crew routine is: one person reads the board and the locals out loud, then the group picks the route that touches the most of them.
If you are still early in the game, missions are also the best counter to the "where do I even go" feeling — the first hour guide puts Jonah's job first for exactly that reason. The rest of the systems the locals introduce are covered on the traders page and the Dock Quota page.
Player screenshot — by Melinoë via Steam Community
Sources
- Voodoo Fishin' 1.0 Is Out Now! (2026-10-14) — 37 missions, mission types, exclusive rewards — https://steamcommunity.com/app/3071240/allnews/
- Four Days to 1.0: The Locals Are Hiring (2026-10-10) — the four locals and what they ask for — https://steamcommunity.com/app/3071240/allnews/
- Missions Have Arrived! (2026-09-25) — mission system and tutorial missions for four new characters — https://steamcommunity.com/app/3071240/allnews/
- Voodoo Fishin' Steam store page (app 3071240) — meet the locals, exclusive tackle and puppet parts — https://store.steampowered.com/app/3071240/
Voodoo Fishin' Guide is an unofficial fan resource. Voodoo Fishin' is developed and published by Lost Arcade.